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Mars 2023
Februari 2023
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16 Februari 2023 - 19:31
Xcom long war foundry
Allmänt
Use hordes of Lost as time pressure on the player, similar to reinforcements.
bigger/tougher variants of drones, Generals or other units.
Add new boss enemies, in the vein of LWR, i.e.
I probably would have removed Phantom entirely.
But the weak ones could inflict debuffs and/or provide other utility.
Balance around 3-4 hits being enough for a kill, strong enemies could kill in 2-3, while weak ones in 4-5.
Aim for rosters of 50+ soldiers rather than the 35ish needed for LW2.
Use resource (say supplies or elerium) to speed wound recovery on chosen soldiers.
Weight balance towards soldiers and perks over equipment.
Use the trait system to put both positive and negative ones on people.
Also, SitReps for general difficulty scaling in place of or in addition to Dark Events.
There would be positive and negative ones.
Sitreps for equivalence of LW1 squad-wide foundry projects.
Make some consumables single use (as in one charge?).
Add two extra M tiers of enemies to match the 5 tiers of weapons.
Remove free-action abilities except for those provided by perks (no headshot, no auto reload, grapple costs an action).
Have concealment last a fixed number of turns based on level of infiltration.
Apparently xwynns had a bunch of ideas for LWOTC from back when Pavonis Interactive were discussing porting LW2 to WOTC.
Om Mig: